Pick a flight. Esc stops it — the camera keeps flying while you work.
Any unsaved work in the current scene will be lost.
Fast Venue's own project format isn't available yet, so there is no way to save the current scene to disk. Continue to discard everything and start fresh.
Grid & floor
Units
Theme
Speaker style
SPL color scale
Frequency & bandwidth
Frequency Response panel
Simulation resolution
Optional tools
Air absorption (ISO 9613-1)
Google Maps API key
localStorage). Restrict the key
to localhost:5173/* + your Azure URL.
See docs/proposals/google-maps-integration-report.md.
UI Zoom
Privacy
api.imgbb.com. Lets the “Report a bug”
screenshot travel as a hosted link — Web3Forms' free tier can't
send file attachments. Stored in this browser only.
- F1Menu (hamburger)
- F2Project Viewer
- F3Simulation On / Off
- F4Phase / Power
- F5Frequency Response
- F6Report Mode
- F7Shape Drawer
- F8Venue Creator
- F9Camera Reset
- F10General Configright-click to preview
- FFR panel toggle (same as F5)
- ZSpeaker lasers
- VToggle UI zoom control
- I · G · PImport / Geometries / Project sections
- ?Toggle this panel
- EscClose dialogs / cancel drawing
- Grid & floor — world size + cell size of the visible grid.
- Units — Meters / Feet. Affects every length input app-wide.
- Theme — Dark / Light. Persists in localStorage.
- SPL color scale — see the legend gradient + the 70–110 dB clip range.
- Frequency & bandwidth — current Hz, bandwidth mode, sum mode (live).
- FR panel — axis ranges + dock hint.
- Simulation resolution — current sample area per audience triangle.
Uses Quadric Error Metrics. Feature edges are preserved first; flat regions collapse first. Re-import the original file to undo.
Reconstruct faces from the line endpoints of a wireframe import. Pick the kind of surface you're looking for.
—
Only what falls inside this box is simulated — imported mesh and audience areas alike. Outside cells paint neutral gray.
Cinematic walkthroughs over the current scene. Each movie drives the camera and the simulation in sync — like a flying, scriptable PowerPoint.
Use Record Movie… to capture one — it will save inside the
.fastvenue next to the geometry it depends on.
Or open a standalone .MovieFastVenue file…
Learn Fast Venue by playing. Each challenge is timed — beat par for ★★★.
Three optimizers race on the same physics — best average SPL over the first audience. Genes: position (x,y,z), horizontal & vertical aim.
Each bird flies with its own velocity, remembers its best spot, and chases the flock leader (global best).
The pack tracks its 3 best hunters (alpha, beta, delta) and encircles the prey. Coefficient a shrinks 2→0: roam wide, then close the kill. Almost parameter-free.
Set parameters, then Start.
Inclined surfaces is a handy trick: imported listening venues commonly model their seating as sloped faces. Picking it isolates those raked, grandstand-like surfaces for the simulation.
A 3D grid of sample points floating in the air. Each voxel is coloured by the SPL it would receive. Independent from audience areas — works with just one speaker. Always visible: when On is off (or no speakers), particles render as faint white dots for spatial reference.
- 60 fps drag: ≤ 75 k voxels × 1 band
- Settle (~tenths sec): ≤ 18 k voxels × 31 bands
- Pre-render only: > 75 k × 31 bands
Choose what to include in the exported file.
Choose what to include in the exported Collada file.
Choose what to include in the exported DXF file.
Balance detail against project size. SPL cost scales with audience area × active speakers — coarser cells keep big stadium-class projects interactive.
—
Live preview — mesh resizes while you type. Apply commits, Cancel reverts.
Actual width of the area in the image (stadium pitch ~105 m). Lands centred on the origin. Skip the picker with 🛰️ Satellite or 🌐 Google Maps.